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Sold by Buzz Kids
From the manufacturer
Codenames is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. The game works very well with 4 players if you prefer to guess without help. Or you can add more players if you prefer lively discussion. There is also a cooperative variant where a single team tries to achieve the highest score they can by playing against the game itself.
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it’s fun to figure out the clues.
Components16 agent cards in two colors.
1 double agent card.
7 innocent bystander cards.
1 assassin card.
40 key cards.
1 rulebook.
1 card stand
1 timer
and 200 cards with 400 codenames
ReviewsShut up & Sit downCodenames is a deep game with simple rules, it’s tense and silly at the same time, and it’s fun when you’re winning and even better when you’re losing.
Peter H. Moller from Tabletop TogetherThis game is a blast to play.
Cardboard QuestOcean:3 No wait! Don’t Say Shark. Don’t Say Shark.
Product descriptionCzech Games Edition Codenames can play the game with 2 to 4 plus players in teams or individually. The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right colour while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
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